
Regardless of how many times you've played Fallout 4, looking at a few mods might make you want to jump back into it. Related: Fallout 4: Plot Holes That Aren’t Actually Plot HolesĪ carefully constructed mod load order can completely change your gameplay experience. Bethesda has a reputation for creating compelling worlds that could greatly benefit from user-created additions, which often seek to resolve unaddressed bugs or improve on what's already there. Mod support is one of the best features in the console release of the game, for good reason. Unfortunately, few PS4 titles allow you to do that, but that's not the case when it comes to Fallout 4.

There are exceptions for course, like Izumiko's Combat Uniform where there are no noticeable wrist gaps but neck seams.Nothing makes a game better than installing some fun mods. If that armor was made properly, there should not be any wrist gap as they are of the same type. They will be treated as a glove when you wear that armor. T3m\T6m clothing - You will need to add T3m\T6m hands (femalelefthand.nif & femalerighthand.nif from the T3m\T6m Body Mods scattered around) as an addon on the BLPL -Biped List on that clothing. Neck seams can be easily covered up (necklace and concealers) but wrist gap you could use a trick I use in FNVEDIT to add the "hands" designed for that particular clothing as a add-on.

The point of T4 is making it seamless and wearing other armors (T3m to T6M/Z) not designed for it makes it pointless although you can still use them.

If by incompatible meaning neck seams and or wrist gaps then you are right. Type 4 looks interesting, but I don't think it's compatible with clothing mods that weren't made for type 4.
